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Applied when you load the course.
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Accelerate + brake: brakestand below 2.5 mph; all-wheel braking at higher speeds.
Hold headlights for 1 second to toggle fog lights.
Hold high beams for 1 second to toggle them on or off.
Right stick adjusts the camera; hold left or right for turn signals. Click the right stick to look behind.
Sound and music for your drive.
Groove to some tunes courtesy of SomaFM while you drift.
Lighting, detail and performance.
Lower resolution improves performance. Reflections omit buildings, water, nearby roads, trees and shrubs.
Enable the left door mirror on this right-hand-drive car. Off by default to avoid an extra reflection pass.
Auto uses 1× when the browser reports 4 GB memory or less, or 4 or fewer logical CPU cores; otherwise it uses up to 2×.
Auto disables terrain shadow casting on lower-end devices.
Show the current rendered frame rate.
View and cabin.
Move the driver's view with the car.
Adjust the driver's view height in the cabin, up or down by up to 3 cm.
Find your way and improve your line.
Show a glowing racing line in your car's color, or the color of the driver you're spectating.
Choose the units for the HUD and cabin speedometers.
Rotate the map with your heading or keep north at the top.
Compare your driving against your run's fastest or previous lap, the course record, or a real driver's recorded run where one exists.
See markers along the racing line to guide your path through corners.
Landscape, buildings and vegetation.
Mapped building footprints with estimated heights. Turning this off also disables building collision.
Mapped lakes, rivers and streams.
Decorative grass clumps and landscaped rocks.
Tree settings also apply to shrubs.
Trackside scenery and markers.
Mark the course with cones, or show them only at corners.
Choose how many signs mark upcoming turns.
Show saved nearby roads and their collision-enabled junction cones, independently of course cone density.
Show red and white kerbs on the inside of bends.
Render dirt and pebbles along the pavement edge.
Practice your lines and race against your ghost.
Cars bump into each other. Off, cars drive through one another.